This project was a collaboration of the psychology and gaming department at Bournemouth University. I was the lead developer for a game in which
users had to complete tasks by selecting the correct icons that were associated with that task (e.g. 'Hoover Up' was associated with a 'Hoover' icon.)
The research aimed to determine whether or not aesthetics of icons and relatable items were retained over time more so than less aesthetic icons.
The demo shown has placeholders for icons but the mechanics of the game can be understood; every time you start a task and a set of icons appear
in which there is normally only one correct icon to complete the task, users get three chances to guess correctly before being failed.
Performance is logged on how long each task took, what icons were chosen and time taken to guess each icon. The game finishes with a small survey
and participants were required to play the game everyday for a set amount of days.
The results are saved locally and uploaded to an ftp server via requests so the data can be accessed from different team members wherever they may be.
This project really helped me hone my skills for this type of work; understanding what type of data is needed to make a meaningful correlation and it also helped me further my knowledge of ftp uploading/downloading conventions.
The game was developed using Unity and the artwork was designed by another student - if there are any queries about this work or need to contact the researchers behind it please don't hesitate to get in touch.